beginner

Build a Hyper-Casual Game

One-tap gameplay, simple mechanics, endless fun — everything you need to prototype a hyper-casual mobile game from zero to playable.

5 scripts · 1 system

Learning Path

Follow these steps in order to build your Hyper-Casual Game.

Included Scripts

Touch & Mobile Beginner

Swipe Input Controller

Detects touch swipes in four directions with configurable thresholds and dead zones. Fires UnityE...

MobileHyper Casual
public enum SwipeDirection { None, Up, Down, Left, Right }
[SerializeField] private float minSwipeDistance = 50f;
public UnityEvent onSwipeUp;
2022.3+ · 3.4 KB
Touch & Mobile Beginner

Tap Input Handler

Handles single tap, double tap, and long press gestures with configurable timing. Provides tap po...

MobileHyper Casual
public UnityEvent<Vector2> onSingleTap;
public UnityEvent<Vector2> onDoubleTap;
public UnityEvent<Vector2> onLongPress;
2022.3+ · 3.6 KB
Touch & Mobile Intermediate

Endless Runner Controller

Complete endless runner character controller with auto-forward movement, lane switching, jump and...

MobileHyper Casual
[RequireComponent(typeof(CharacterController))]
public class EndlessRunnerController : MonoBehaviour
{
    [SerializeField] private float laneWidth = 2.5f;
    [SerializeField] private float jumpForce = 10f;
2022.3+ · 4.8 KB
Touch & Mobile Beginner

Stack Mechanic

Tap-to-place stacking game mechanic where a moving block must be stopped to align with the previo...

3D Hyper CasualMobile
public class StackMechanic : MonoBehaviour
{
    [SerializeField] private float perfectThreshold = 0.05f;
    float overhang = currentPosX - previousBlockPosX;
2022.3+ · 4.1 KB
Touch & Mobile Beginner

Score Manager

Complete score management system with high score persistence, combo multipliers with decay, and s...

Hyper CasualMobile
public static ScoreManager Instance { get; private set; }
public void AddScore(int points)
{
    int earnedPoints = points * ComboMultiplier;
2022.3+ · 3.3 KB

Related Systems

Hyper-Casual Starter Kit

beginner 5 files

Everything you need to prototype hyper-casual games in hours — one-tap input, endless runner template, stack mechanic, score tracking, and swipe controls.

Hyper CasualMobile
One-tap gameplay mechanics Endless runner template with lane switching Stack/tower builder mechanic Score tracking with combos and high score