Build a Hyper-Casual Game
One-tap gameplay, simple mechanics, endless fun — everything you need to prototype a hyper-casual mobile game from zero to playable.
Learning Path
Follow these steps in order to build your Hyper-Casual Game.
Included Scripts
Swipe Input Controller
Detects touch swipes in four directions with configurable thresholds and dead zones. Fires UnityEvents for each swipe direction with speed and distance tracking.
- 4-directional swipe detection
- Configurable swipe threshold
- Swipe speed and distance tracking
Tap Input Handler
Handles single tap, double tap, and long press gestures with configurable timing. Provides tap position in both screen and world space coordinates.
- Single and double tap detection
- Configurable double-tap window
- Tap position in screen and world space
Endless Runner Controller
Complete endless runner character controller with auto-forward movement, lane switching, jump and slide mechanics. Speed increases over time with death and restart handling.
- Auto-forward movement with speed ramp
- Lane switching (3 lanes)
- Jump and slide mechanics
Stack Mechanic
Tap-to-place stacking game mechanic where a moving block must be stopped to align with the previous block. Features overhang trimming, perfect placement detection, and stack height tracking.
- Tap-to-place stacking blocks
- Moving platform to tap-stop
- Overhang trimming on placement
Score Manager
Complete score management system with high score persistence, combo multipliers with decay, and score change events. Uses singleton pattern for easy global access.
- Score tracking with events
- High score persistence (PlayerPrefs)
- Score multiplier support
Related Systems
Hyper-Casual Starter Kit
Everything you need to prototype hyper-casual games in hours — one-tap input, endless runner template, stack mechanic, score tracking, and swipe controls.